${value}m Radius | 5
|
${value} Active Health Cost per Second | 1 1 1 1.2 1.2 1.2 1.5 1.5 1.5 1.9 1.9 2 3.5 5 8.5 12
|
${value} Vitality Decay over ${duration} Second(s) | min: [2.5, 3.4, 4.5, 5.7, 7.0, 8.5, 10.1, 11.9, 13.8, 15.9, 18.2, 20.6, 23.3, 26.1, 29.1, 32.3] Vitality Decay over min: 5.0 Second(s)
|
${value}% Vitality Damage Resistance | -5 -8 -11 -14 -17 -20 -23 -26 -29 -32 -35 -38 -41 -44 -47 -50
|
${value}% of Attack damage converted to Health | min: [1.2, 1.4, 1.6, 1.8, 2.0, 2.2, 2.4, 2.6, 2.8, 3.0, 3.2, 3.4, 4.6, 5.8, 7.0, 9.2]
|
+${value} Energy Regeneration per second | 1 1 1 1.2 1.2 1.2 1.5 1.5 1.5 1.9 1.9 2 3.5 5 8.5 18
|
+${value}% increased Pierce Ratio | 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90
|
MaxLevel | 12
|
UltimateLevel | 16
|